.card > * {
  pointer-events: none;
}

.deck .card {
  float: left;
}


.card {
  position: relative;
  display: inline-block;
  text-align: left;
  transition: all 0.3s;
  padding: 0;
  width: 200px;
  height: 300px;
  border-radius: 8px;
  z-index: 1;
  color: #4d4843;
  cursor: pointer;
  transform: translateZ(0);
  transform-style: preserve-3d;
  background: #898;
  will-change: transform;
  pointer-events: all;
}

.map .card.can-attack .current .hp span {
  box-shadow: 5px 14px 0 -8px #ffbd00, 5px 16px 0 -8px #674f0c;
}
.map .card.can-move .current .hp span {
  box-shadow: 5px 21px 0 -8px #41ce87, 5px 23px 0 -8px #1c5f3d;
}
.map .card.can-move.can-attack .current .hp span {
  box-shadow: 5px 21px 0 -8px #41ce87, 5px 23px 0 -8px #1c5f3d, 5px 14px 0 -8px #ffbd00, 5px 16px 0 -8px #674f0c;
}

.card:hover {
  z-index: 10;
}

.card legend {
  color: white;
  font-size: 14px;
  text-transform: uppercase;
  margin: 3px 0 0 10px;
  line-height: 20px;
  white-space: nowrap;
  overflow: hidden;
  text-overflow: ellipsis;
  margin-right: 10px;
}

.card fieldset {
  border-radius: 4px;
  padding: 3px;
  margin: 0 5px;
  height: 265px;
  background: #f7fae3;
  border: 0;
  position: relative;
}

.card .img {
  display: block;
  border-radius: 3px;
  background-size: cover;
  background-position: inherit;
}

.card .overlay {
  box-shadow: 0 0 12px rgba(0,0,0,0.4) inset;
  position: absolute;
  top: 0;
}

.card .portrait {
  position: relative;
  background-size: cover;
  background-position: 50% 50%;
}
.card .portrait .img {
  background-color: rgba(255,255,255,0.15);
}
.card .portrait .img, .card .portrait .overlay {
  height: 112px;
  display: block;
  width: 100%;
  border-radius: 3px;
}


.card fieldset h1 {
  cursor: inherit;
  margin: 5px 0;
  font-size: 13px;
  font-weight: bold;
  float: left;
  line-height: 12px;
  letter-spacing: -0.4px;
}

.card .current {
  position: absolute;
  right: 2px;
  letter-spacing: -0.4px;
  top: 116px;
}

.card .current p {
  font-size: 12px;
  font-weight: bold;
  display: inline-block;
  line-height: 22px;
  vertical-align: text-bottom;
}

.card .current span {
  text-align: center;
  border-radius: 50%;
  width: 22px;
  height: 22px;
  line-height: 22px;
  display: inherit;
}

.card .current .hp span {
  background: #beeb71;
}

.card .current .damage span, .card .desc .dot span {
  background: #ed8c8c;
  color: white;
  font-weight: normal;
}

.card .desc {
  clear: left;
}

.card .desc .dot {
  position: relative;
}
.card .desc .dot span {
  width: 14px;
  height: 14px;
  line-height: 14px;
  display: inline-block;
  border-radius: 50%;
  box-shadow: 0 0 0 3px #ed8c8c;
  margin: 0 5px;
  text-align: center;
}

.card div p {
  cursor: inherit;
  text-align: justify;
  margin: 0;
  border: 0;
  font-size: 12px;
  line-height: 12px;
  display: block;
  margin-bottom: 1px;
}

.table .card.heroes .description,
.table .card.units .description {
  display: none;
}

.card .description {
  font-style: italic;
  font-size: 10px;
  margin-top: 2px;
  margin-right: 2px;
  line-height: 13px;
  font-weight:  lighter;
}

.card.player, .card.player .portrait {
  background-color: #62ab69;
}
.card.player.towers, .card.player.towers .portrait {
  background-color: #68d691;
}

.card.enemy.towers, .card.enemy.towers .portrait {
  background-color: #c5432c;
}

.card.enemy, .card.enemy .portrait {
  background-color: #c55f5f;
}

.table.turn .map .card.player.illusion,
.table.unturn .map .card.enemy.illusion {
  background-color: #4db2dc;
}
.table.turn .map .card.player.illusion .portrait,
.table.unturn .map .card.enemy.illusion .portrait {
  opacity: 0.75;
}
.table.turn .map .card.player.illusion .current,
.table.unturn .map .card.enemy.illusion .current, 
.table.turn .map .card.player.illusion .current span,
.table.unturn .map .card.enemy.illusion .current span {
  background-color: transparent;
  color: transparent;
}

.card.skills, .card.skills .portrait {
  background-color: #277cd6;
}

.table .card.selected {
  box-shadow: 0 0 0 3px white;
}
.table .map .card.selected {
  box-shadow: 0 0 0 8px white;
}

.card.left-hand.skills, .card.left-hand.skills .portrait {
  background-color: #4db2dc;
}

.card.skills[class*="ult"], .card.skills[class*="ult"] .portrait {
  background-color: #8449ef;
}

.card.enemy.attacktarget {
  box-shadow: 0 0 0 10px red;
}

.card.source {
  box-shadow: 0 0 0 16px skyblue;
}

.card.enemyMoveHighlight {
  box-shadow: 0 0 0 10px orange;
}

.card.enemyMoveHighlightTarget {
  box-shadow: 0 0 0 10px yellow;
}

.card.targetarea {
  box-shadow: 0 0 0 10px dodgerblue;
}
.card.casttarget {
  box-shadow: 0 0 0 16px dodgerblue;
}

.card.dead {
  background: silver;
  -webkit-filter: grayscale(0.9);
  filter: grayscale(0.9);
  pointer-events: none;
}

.card .buffs {
  position: absolute;
  bottom: 3px;
  left: 3px;
  display: flex;
  height: 34px;
  width: 160px;
}

.card .buffs .buff {
  margin-right: 2px;
  pointer-events: auto;
  transition: all 0.1s;
  width: 35px;
  background: transparent;
  z-index: 2;
  position: relative;
}
.card .buffs .buff span {
  position: absolute;
  color: white;
  width: 34px;
  height: 34px;
  line-height: 34px;
  text-align: center;
  text-shadow: 0 0 1px black, 0 0 2px black;
}

.selectedarea .card .buffs .buff:hover {
  transform: translateY(-16px) scale(2.5);
  z-index: 10;
}

.selectedarea .card .buffs .buff:hover .img {
  border-radius: 3px;
  border: 1px solid white;
}
.selectedarea .card .buffs .buff:hover .overlay {
  opacity: 0;
}
.card .buffs .buff .img , .card .buffs .buff .overlay {
  border-radius: 50%;
  box-shadow: 0 0 8px rgba(0,0,0,0.5) inset;
  width: 32px;
  height: 32px;
  position: absolute;
  border: 2px solid #fff;
  background-position: 50%;
}
.map .card .buffs .buff , .fromMap .card .buffs .buff {
  transform: scale(1.4);
}
.table .deck .card {
  top: 50%;
  left: 40px;
  transform: translate3d(-50%, -50%, 0) scale(0.5) rotate(0);
  margin-right: -130px;
}

.table .deck .card:hover {
  transform: translate3d(-50%, -50%, 0) scale(0.55) rotate(0);
  z-index: 11;
}

.table .deck .card.on, .table .deck .card.channel-on {
  transform: translate3d(-50%, -50%, 0) scale(0.5) rotate(-5deg);
}
.table .deck .card.on:hover, .table .deck .card.channel-on:hover {
  transform: translate3d(-50%, -50%, 10px) scale(0.6) rotate(-5deg);
}

.table .deck .card.selected {
  transform: translate3d(-50%, -50%, 0) scale(0.55) rotate(0);
  z-index: 11;
}

.table .enemy .skills .card {
  animation: enemybuyslide 2s;
}

.table .enemy .skills .card.channel-on {
  transform: translate3d(-50%,-47%,0) scale(0.5) rotateY(185deg);
}

.local .table .enemy .skills .card.channel-on,
.library .table .enemy .skills .card.channel-on {
  transform: translate3d(-50%, -50%, 0) scale(0.5) rotateY(0deg) rotateZ(185deg);
}

@keyframes enemybuyslide {
  0% {
    left: -500vw;
    top: 150%;
    transform: translate(-50%, -50%) rotateY(-180deg) scale(0.6);
  }

  30% {
    left: 40px;
    top: 150%;
    transform: translate(-50%, -50%) rotateY(-180deg) scale(0.6);
  }

  100% {
    left: 40px;
    top: 50%;
  }
}

.table .enemy .skills .card.showMoves {
  left: 500vw;
  top: 150%;
  pointer-events: none;
  animation: enemyshowslide 2s 1;
}

@keyframes enemyshowslide {
  0% {
    left: 40px;
    top: 50%;
  }

  70% {
    left: 40px;
    top: 200%;
    transform: translate(-50%, -50%) scale(0.6);
  }

  100% {
    left: 500vw;
    top: 200%;
    transform: translate(-50%, -50%) scale(0.6);
  }
}

.table .enemy .skills .card.discardMove {
  left: -1000px;
  top: 150%;
  pointer-events: none;
  animation: enemydiscardslide 0.6s;
}

@keyframes enemydiscardslide {
  0% {
    left: 40px;
    top: 50%;
  }

  100% {
    left: 40px;
    top: -50%;
    transform: translate(-50%, -50%) scale(0.6) rotateY(-180deg);
  }
}

.local .table .enemy .skills .card.discardMove,
.table .table .enemy .skills .card.discardMove {
  animation: enemyshowdiscardslide 0.6s;
}

@keyframes enemyshowdiscardslide {
  0% {
    left: 40px;
    top: 50%;
  }

  100% {
    left: 40px;
    top: -50%;
    transform: translate(-50%, -50%) scale(0.6) rotateZ(-180deg);
  }
}
.states .table .card.flipped {
  pointer-events: none;
  transform: translate3d(-50%,-50%,0) scale(0.5) rotateY(-180deg);
}
.library .table .enemydecks .card, .local .table.unturn .enemydecks .card {
  pointer-events: all;
  transform: translate3d(-50%,-50%,0) scale(0.5) rotateZ(-180deg);
}
.library .table .enemydecks .card:hover,
.local .table.unturn .enemydecks .card:hover,
.local .table.unturn .enemydecks .card.selected {
  pointer-events: all;
  transform: translate3d(-50%,-50%,0) scale(0.6) rotateZ(-180deg);
}

.table .enemy .hand .card {
  margin-right: -158px;
}

.table .enemy .sidehand .card {
  margin-right: -150px;
}

.table .player .skills .card {
  animation: playerbuyslide 1.2s;
}

.local .table .playerdecks .card,
.local .table.unturn .playerdecks .card {
  transform: translate3d(-50%, -50%, 0) scale(0.4) rotateY(180deg);
}
.local .table.turn .playerdecks .card {
  transform: translate3d(-50%, -50%, 0) scale(0.5) rotateY(0);
}

.local .table.turn .playerdecks .card:hover,
.local .table.turn .playerdecks .card.selected {
  transform: translate3d(-50%, -50%, 0) scale(0.6) rotateY(0);
}

.local .table .enemydecks .card {
  transform: translate3d(-50%, -50%, 0) scale(0.4) rotateY(180deg) rotateZ(180deg);
}
.local .table.unturn .enemydecks .card {
  transform: translate3d(-50%, -50%, 0) scale(0.5) rotateY(0) rotateZ(-180deg);
}


.table .player .skills .card.slidedown {
  transform: translate3d(-50%, 15%, 0) scale(0.5);
}

.table .player .skills .card.blink {
  animation: playerbuyslide 1.2s, cardblink 1s infinite;
}

@keyframes playerbuyslide {
  0% {
    left: -1000px;
    top: -50%;
    transform: translate(-50%, -50%) scale(0.7) rotateY(179deg) rotate(0);
  }

  30% {
    left: 40px;
    top: -50%;
    transform: translate(-50%, -50%) scale(0.7) rotateY(179deg) rotate(0);
  }

  100% {
    left: 40px;
    top: 50%;
  }
}

.selectedarea .selectedcard {
  width: 240px;
  height: 360px;
  transition: all 0.2s;
  backface-visibility: hidden;
  transform-style: preserve-3d;
  transform: rotateY(-180deg);
}

.selectedarea .selectedcard.flip {
  transform: rotateY(0);
}

.selectedarea .selectedcard.flip:hover {
  /* z-index: 11; */
}

.table .selectedarea .card {
  position: absolute;
  top: 50%;
  left: 50%;
  transform-origin: 200px 0;
  transform: translate3d(-80px, -180px, 1px) scale(1.2);
  cursor: default;
  transition: all 0s, transform 0.1s;
}
.table .selectedarea .selectedcard.flip .card.zoom {
   transform: translate(-78px, -207px) scale(2);
}

.table .selectedarea .cardback:before, .skills.card:after, .units.card:after, .items.card:after {
  background-image: url("https://raw.githubusercontent.com/rafaelcastrocouto/dotacard/artwork/img/cardback.jpg");
}
.table .selectedarea .cardback, .skills.card:after, .units.card:after, .items.card:after {
  background-size: cover;
  background-position: 50%;
  position: absolute;
  padding: 0;
  width: 240px;
  height: 360px;
  border-radius: 8px;
  top: 50%;
  left: 50%;
  transform: translate3d(-50%, -50%, -1px) rotateY(180deg);
}
.table .selectedarea .cardback:before {
  content: "";
  display: block;
  height: 360px;
  width: 240px;
  background-size: cover;
  background-position: 50%;
  border-radius: 8px;
  position: absolute;
  top: 0;
  left: 0;
  pointer-events: none;
}
.table .selectedarea .cardback,
.skills.card:before, .units.card:before, .items.card:before {
  background-color: #7d786b;
  background-image: url('data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAQAAAAGCAIAAABrW6giAAAAGXRFWHRTb2Z0d2FyZQBBZG9iZSBJbWFnZVJlYWR5ccllPAAAA2ZpVFh0WE1MOmNvbS5hZG9iZS54bXAAAAAAADw/eHBhY2tldCBiZWdpbj0i77u/IiBpZD0iVzVNME1wQ2VoaUh6cmVTek5UY3prYzlkIj8+IDx4OnhtcG1ldGEgeG1sbnM6eD0iYWRvYmU6bnM6bWV0YS8iIHg6eG1wdGs9IkFkb2JlIFhNUCBDb3JlIDUuMy1jMDExIDY2LjE0NTY2MSwgMjAxMi8wMi8wNi0xNDo1NjoyNyAgICAgICAgIj4gPHJkZjpSREYgeG1sbnM6cmRmPSJodHRwOi8vd3d3LnczLm9yZy8xOTk5LzAyLzIyLXJkZi1zeW50YXgtbnMjIj4gPHJkZjpEZXNjcmlwdGlvbiByZGY6YWJvdXQ9IiIgeG1sbnM6eG1wTU09Imh0dHA6Ly9ucy5hZG9iZS5jb20veGFwLzEuMC9tbS8iIHhtbG5zOnN0UmVmPSJodHRwOi8vbnMuYWRvYmUuY29tL3hhcC8xLjAvc1R5cGUvUmVzb3VyY2VSZWYjIiB4bWxuczp4bXA9Imh0dHA6Ly9ucy5hZG9iZS5jb20veGFwLzEuMC8iIHhtcE1NOk9yaWdpbmFsRG9jdW1lbnRJRD0ieG1wLmRpZDo2MzQ4Mjg3QzU3N0NFNzExODYxMUVCRUUyQjY0MzY4MyIgeG1wTU06RG9jdW1lbnRJRD0ieG1wLmRpZDozRjNCN0E4M0MwMDQxMUU3QjU2M0U4MTExODg0OTlBMiIgeG1wTU06SW5zdGFuY2VJRD0ieG1wLmlpZDozRjNCN0E4MkMwMDQxMUU3QjU2M0U4MTExODg0OTlBMiIgeG1wOkNyZWF0b3JUb29sPSJBZG9iZSBQaG90b3Nob3AgQ1M2IChXaW5kb3dzKSI+IDx4bXBNTTpEZXJpdmVkRnJvbSBzdFJlZjppbnN0YW5jZUlEPSJ4bXAuaWlkOkQyQ0RFODk4NTg3Q0U3MTE5NTFBQUQwQzdGQUM3OUFCIiBzdFJlZjpkb2N1bWVudElEPSJ4bXAuZGlkOjYzNDgyODdDNTc3Q0U3MTE4NjExRUJFRTJCNjQzNjgzIi8+IDwvcmRmOkRlc2NyaXB0aW9uPiA8L3JkZjpSREY+IDwveDp4bXBtZXRhPiA8P3hwYWNrZXQgZW5kPSJyIj8+lT4RJQAAAFxJREFUeNoATgCx/wSHXkrk6fU+PhwOCwUE/QIFAQEAwMXlEAwKBBwdC0lOIQcF/bi14AMwHBby8fsPEQ7+/fwE/fr+zMvmt7nhEw4DAj88GkI/GwkH/igiDAIMAGZaHYbUjW2kAAAAAElFTkSuQmCC');
} 

.table .selectedarea .card .damaged,
.table .selectedarea .card .heal,
.table .selectedarea .card .missed {
  display: none;
}

.table .deck.skills.enemy .card {
  z-index: 3;
  margin-right: -100px;
}

.skills.card, .units.card, .items.card {
  /* backface-visibility: hidden; */
  pointer-events: all;
}

.table .deck .items.card:before, .table .deck .items.card:after,
.table .deck .units.card:before, .table .deck .units.card:after,
.table .deck .skills.card:before, .table .deck .skills.card:after {
  content: "";
  display: block;
  width: 200px;
  height: 300px;
  position: absolute;
  top: 0;
  left: 0;
  transform: translate3d(0,0,-1px) rotateY(180deg);
  border-radius: 8px;
  z-index: 29;
  backface-visibility: hidden;
  transform-style: preserve-3d;
}

.skills.card:before, .units.card:before, .items.card:before {
  background-color: #7d786b;
  background-size: cover;
}

.states .table .map .card {
  position: absolute;
  z-index: 3;
  top: 50%;
  left: 50%;
  transform: translate3d(-50%, -50%, 2px);
  transform-style: preserve-3d;
}

.map .card.invisible .portrait {
  opacity: 0.7;
}
.map .enemyarea .card.player.invisible .portrait,
.map .playerarea .card.enemy.invisible .portrait {
  opacity: 1;
}

.library .map .card.enemy.invisible .portrait {
  opacity: 0.7;
}

.map .card.enemy.invisible,
.local .table .card.invisible,
.local .table.turn .card.enemy.invisible,
.local .table.unturn .card.player.invisible {
  display: none;
}
.local .table.unturn .map .card.enemy.invisible,
.local .table.turn .map .card.player.invisible,
.map .playerarea .card.enemy.invisible,
.map .enemyrarea .card.player.invisible,
.library .map .card.invisible  {
  display: inline-block;
}

.states .table .map .spot:hover .card, .states .table .map .card.selected {
  transform: translate3d(-50%, -50%, 40px) rotateX(-14deg);
}

.map .card.enemy .current .hp span {
  background: #ed8c8c;
  color: white;
}

.map .card .current .hp span {
  /* font-size: 14px; */
}
.map .card.towers .current .hp span {
  width: 19px;
  height: 20px;
  line-height: 20px;
}
.map .card.towers.player .current .hp span {
  background: #a9f38b;
  border: 2px solid #e2f5c2;
  transform: translate(-15px, -5px) scale(7);
}
.map .card.towers.enemy .current .hp span {
  background: #e87070;
  border: 2px solid #ed8c8c;
  transform: translate(-15px, -5px) scale(7);
}


.enemy.heroes .portrait .img {
  transform: scaleX(-1);
}

/*DRAG*/
.vs .card .kd, .bkgdeck .card .kd, .choose .card .kd, .card.dragTargetClone.choose .kd, .choose .card .damaged, .choose .card .heal, .choose .card .speed {
  display: none;
}

.card.dragTarget {
  transition: all 0s;
  visibility: hidden;
  pointer-events: none;
}

.card.dragTargetClone {
  transition: transform 0.1s;
  position: absolute;
  z-index: 30;
  transform-origin: 0 0;
  pointer-events: none;
  transform: translateZ(1px);
}

.card.dragTargetClone.choose {
  transform: scale(0.75) translateZ(1px);
}

.card.dragTargetClone.choose.drop {
  box-shadow: 0 0 0 5px white;
}

.card.dragTargetClone.table {
  transform: scale(0.35) translateZ(1px);
}

.card.dragTargetClone.table.drop,
.card.dragTargetClone.table.drop.fromHand,
.card.dragTargetClone.table.drop.fromMap {
  box-shadow: 0 0 0 10px white;
}

.card.dragTargetClone.table.fromHand {
  transform: scale(0.45) translateZ(1px);
}

.local .card.dragTargetClone.enemy.fromHand.table,
.library .card.dragTargetClone.enemy.fromHand.table {
  transform: rotate(180deg) translate3d(-40%, -40%, 1px) scale(0.4);
}
.local .card.dragTargetClone.drop.enemy.fromHand.table,
.library .card.dragTargetClone.drop.enemy.fromHand.table {
  box-shadow: 0 0 0 10px white;
}

.map .card legend, .card.dragTargetClone.fromMap legend {
  display: none;
}

.map .card h1, .map .card .desc,
.card.dragTargetClone.fromMap h1, .card.dragTargetClone.fromMap .desc {
  display: none;
}

.map .card .buffs,
.fromMap.card .buffs {
  position: relative;
  top: -32px;
  left: 0px;
}

.map .card.ghost .buff {
  display: none;
}

.map .card fieldset, .card.dragTargetClone.fromMap fieldset {
  padding: 0;
  margin: 18px 5px;
  background-color: rgba(247, 250, 227, 0.6);
}

.map .card .portrait .img, .map .card .portrait .overlay, .card.dragTargetClone.fromMap .portrait .img, .card.dragTargetClone.fromMap .portrait .overlay {
  height: 265px;
}

.map .card .current, .card.dragTargetClone.fromMap .current {
  top: 22px;
  right: 18px;
}

.map .card .current .damage, .card.dragTargetClone.fromMap .current .damage {
  display: none;
}

.map .card .current .hp span, .card.dragTargetClone.fromMap .current .hp span {
  transform: translate(-10px, -4px) scale(6.4);
  padding-right: 1px;
  width: 21px;
}
